Thursday, August 4, 2016

The Stinger

Below is "The Slinky", another alien-made biological weapon with tankiness attributes (high HP, medium speed, and the ability to reach inside buildings after players). The Slinky will also be able to either electrocute players when it is cornered or perhaps spit acid. Enjoy!

Wednesday, March 11, 2015

Ghost Buster Redesign and Ink practice

In-process inks before final adjustments:
Flatting begins:

                                                                   Finished Colors:

Lineup Variation: 

Thursday, November 28, 2013

Some recent works!

It has been a while since I posted. Here are some recent paintings. The Klownomorph and the Riddick are fanart. Enjoy!

Tuesday, March 26, 2013

These are some vector art items I created in Illustrator. Enjoy!

Tuesday, January 29, 2013

Product Designs WIP

This is a concept prop piece that goes into the Overseer 1 spacecraft cafeteria.
I am creating a Chess Set via concept art for now. These are some unfinished thumbs I am working on for the Queen character. The Chess set has a Necromancer/Lich theme to it. Enjoy!

These are some designs utilizing a new kind of tightener that travels through the goggles themselves out to either end where they can be pulled and clamped down to lock in place. This offers wearers more comfort at the nose bridge.

Saturday, December 1, 2012

FPS Game Character Concept

I have been working with a friend from school on the development of a fun, "over-the-top" FPS which will actually revolve mostly around the guns. I have been acting as sole concept artist on this working to establish an appropriate style and feel to the game according to the gameplay specifications and the story. Almost, like an Enter the Dragon for gun enthusiasts, the best marksmen/women and gun enthusiasts are brought against their will to an uncharted island to test out an evil genius's newly invented weapons. The winner will get to fire a test shot of the ultimate bazooka at the moon in this weapon's mad game. Below, are some of the original scribbles for character designs and weapon designs. Enjoy.

Here (above), I was playing with silhouettes, getting down some different personalities in the shapes. I did this for both characters and weapons. Later, I set to work on establishing body-types/size ranges for all the characters to be designed from. For the simplicity of the game, we scrapped the largest/smallest sizes and were keeping everything down to a couple of different sizes for just a couple of rigs.

Using my knowledge of the different gun-types in the game I set to work on thumbs for most of the major weapons, including some just to warm up with or stimulate further designs for fun. This part of concept design is among my favorite phases, since it fuses bluesky creativity with the project at hand - and I can usually let my imagination go wild. I love to test myself and see how many versions of something I can make in which each version is fair to good for more iterations. I usually find a theme or characteristic I can then travel on like a branch until I feel I have exhausted it.