Thursday, November 28, 2013

Some recent works!





It has been a while since I posted. Here are some recent paintings. The Klownomorph and the Riddick are fanart. Enjoy!

Tuesday, March 26, 2013


These are some vector art items I created in Illustrator. Enjoy!

Thursday, February 14, 2013

Environment Concepts In Process




These are some pieces I am working on. Each one of these are examples of a couple personal projects in the category of Science Fiction/fantasy. Enjoy!

Tuesday, January 29, 2013

Product Designs WIP

This is a concept prop piece that goes into the Overseer 1 spacecraft cafeteria.
I am creating a Chess Set via concept art for now. These are some unfinished thumbs I am working on for the Queen character. The Chess set has a Necromancer/Lich theme to it. Enjoy!


These are some designs utilizing a new kind of tightener that travels through the goggles themselves out to either end where they can be pulled and clamped down to lock in place. This offers wearers more comfort at the nose bridge.

Saturday, December 1, 2012

FPS Game Character Concept

I have been working with a friend from school on the development of a fun, "over-the-top" FPS which will actually revolve mostly around the guns. I have been acting as sole concept artist on this working to establish an appropriate style and feel to the game according to the gameplay specifications and the story. Almost, like an Enter the Dragon for gun enthusiasts, the best marksmen/women and gun enthusiasts are brought against their will to an uncharted island to test out an evil genius's newly invented weapons. The winner will get to fire a test shot of the ultimate bazooka at the moon in this weapon's mad game. Below, are some of the original scribbles for character designs and weapon designs. Enjoy.

Here (above), I was playing with silhouettes, getting down some different personalities in the shapes. I did this for both characters and weapons. Later, I set to work on establishing body-types/size ranges for all the characters to be designed from. For the simplicity of the game, we scrapped the largest/smallest sizes and were keeping everything down to a couple of different sizes for just a couple of rigs.






Using my knowledge of the different gun-types in the game I set to work on thumbs for most of the major weapons, including some just to warm up with or stimulate further designs for fun. This part of concept design is among my favorite phases, since it fuses bluesky creativity with the project at hand - and I can usually let my imagination go wild. I love to test myself and see how many versions of something I can make in which each version is fair to good for more iterations. I usually find a theme or characteristic I can then travel on like a branch until I feel I have exhausted it.

Tuesday, November 13, 2012

Alien Bounty Hunter- WIP


I wanted to do a Western genre image from having watched a bunch of Clint Eastwood Westerns recently. I did this in a homage to the Western. It became more science fiction - since that has always been my favorite. Enjoy!

Sunday, October 7, 2012

The Emperor and the Demon

After making a deal with an ancient demonic spirit, the fledgling emperor became much more powerful and feared across the land and the demon gained its freedom from a long forgotten chest. Suddenly, however, the emperor grew insectile legs and became the laughing stock of the good people. In a last ditch effort, he meekly enters the demon's chamber seeking to have his power taken away for a return of good old happiness and contentment. Enjoy!

Friday, June 10, 2011

Babayaga and Chicken-leg House Concept


This is the Babayaga chicken house. I was eclectic in deciding how her home would appear. I referenced older Russian housing and Russian forest terrain (which happen to be deep, richly green in some parts). I used the dark foreground trees to 'frame' the scene. The most intense color is on the house.

Monday, March 28, 2011

Sketches

These are various visual adaptations I made in my sketchbook at an 'open-model' figure drawing session. I drew the underlying form of the male or female model in a 3-4 inch size thumb and spent the remainder of the time creating different outfits or designs from my imagination.

Sunday, July 5, 2009

Concept "Weight" in Figure Drawing Class (GPC)

I sketched out the figure of the model here using mostly vertical and horizontal lines and finding distance relationships among different parts of the figure. I then loosely located key values in the form so that I would have it to work with later on after class ended. In the cafeteria, I sat and drew in the mechanical elements from my imagination. The parts I imagined were inspired to some degree by the anatomy of the model so they conform better.
Graphite, neocolor, 18"*24"

Drawing from Figure Drawing Class (At GPC)


Conte, 18"*24"